Night Terrain 7 - Great Tower
Wed 20 Feb 2019
Type of event: Local, Night
Type of terrain: Woodland
The final series points total for the series is in the PDF table (link above), with the category winners indicated (SM, SW, VM, etc.).
Pre Event Info
The controls, including the finish, will be enabled in contactless mode so that those with SIAC dibbers should not need to physically punch the controls.
If you are using contactless punching there is no need to touch the control boxes, and it has been noted that some runners hit them hard enough to knock them out of the ground and potentially damage the control box. Please don't do this because a failed control would disrupt the event results for all the competitors.
However, note that it will be necessary to punch the start controls which will not be programmed in contactless mode.
Nearest town: Windermere, cumbria
- Grid Ref: SD401914
- Postcode: LA23 3PQ
- Latitude: 54.31532
- Longitude: -2.92959
- Google Map
- Streetmap (OS 50k)
- Bing Map (OS 50k)
Directions / Parking
Please note that for this week (including the event) the roadworks on the A592 (Windermere to Newby Bridge) road have been suspended so it is NOT closed. However, the surfacing work is incomplete so allow a little more time.
If arriving from the South (Newby Bridge) on the A592, take the minor Birks Road at SD386906 which climbs to the NE, signed to Great Tower Scout Activity Centre (white sign).
Parking is past the entrance to the Scout activity centre (two wooden towers at the entrance) for a further 700m to the small parking area through a gate on the left.
From Windermere, you can use the combination of the A592 and A5074 (for this week) to travel down the lakeside to the Birks Road junction at SD386906 as for the approach from the South.
Over flow parking: Head East on Birks Road to the crossroads, left for 250m then through the gate on the left. If all else fails, find some space on the road.
The Scout Camp postcode LA23 3PQ and the event is to the East of this on Birks Road at SD 401 914.
Registration & Start Times
Registration will be from 17.30.
Runners using their own SI cards should bring them to registration to streamline the registration process and the information accuracy for the results.
Open start times will be from 18.00 - 18.30 but runners who will find it difficult to start by 18.30 should contact the organiser. There is no mass start, and runners should start at least 30 seconds apart.
Some competitors may be asked to stay until 19.30 when courses close in case someone fails to return on time.
There are 2 courses on offer:
- Long - 3.7km, 200m
- Short - 2.5km, 150m
Map 1:7500, contour 5m
NOTE: Both courses are shown on the same map. Short and Long courses are the same, but the Short misses out control 4-7, going instead directly from 3 to 8.
Control 3 is visited by the Long course twice, so there are lots of lines coming from Control 3. So pay attention when you get there!
The start is around 100m from the car park, follow signs and tapes. The finish is adjacent to the car park.
Please start early to be back in time, so we don’t have to start any searches.
Courses will close at 19.30 and you must return to DOWNLOAD as soon as possible even if you retire to avoid the event team having to initiate a search at the end of the event. A whistle, a suitable lamp and a spare lamp must be carried.
Explanation of colour courses
- White are very easy with all controls on paths. They are mainly used by 6-10 year olds and family groups.
- Yellow use simple linear features like paths, walls and streams. They are mainly used by under 12’s and family groups.
- Orange progress to basic use of the compass and route choice. They are ideal for novice adults or experienced youngsters.
- Light Green are ideal for improvers as the navigational difficulty begins to increase and uses simple contours and point features.
- Green are used mostly by experienced under 18’s and adults wanting a short but challenging course with a very hard navigational difficulty.
- Blue are a longer, more physically demanding course in comparison to the green. The distances are more varied between controls and the course attracts experienced orienteers.
- Brown & Black are very physically demanding and have a very hard navigational difficulty. They are for experienced orienteers only.
- Score means visiting as many controls as possible in any order in a specific time, like 45mins.
Junior & Students: £2
Hire dibbers wil be available, free of charge but with a £30 charge if lost.
Wooded with complex and often confusing contour detail and many rock features. There is a sparse path network, centred around the group of buildings, and few other line features. Rocky ridges tend to form parallel valleys. Only larger rock features are generally mapped. There is much sloping rock: Crags are shown only where the rock is near-vertical.
There are buildings which form the heart of the Scout activities, and groups may be in residence. Do not enter any buildings.
Smaller paths are likely to be obscured by leaf litter and so may be hard to see.
There are various un-mapped temporary (and not-so-temporary) structures in the terrain, used for outdoor activities. You are likely to pass close to or through some of these. NOTE: Between controls 8 & 9, one such feature includes blue ropes at low level which could be a trip hazard. There is also one man-made pond near the buildings which is now larger than mapped.
The Long course visits the steeper western slope which is more complex and rougher. The Short course is less physical and a little less technical.
Beware crags, slippery rock and treacherous underfoot conditions. Courses avoid the trickiest parts but it’s still rough in places.
If hopelessly lost, head south-east to the road, then follow this to the car park. Do not venture onto the road at the west of the map as it’s a long way from there back to the start by road.
If hopelessly lost, head south-east to the road, then follow this to the car park. Do not venture onto the road at the west of the map as this is relatively busy and it’s a long way from there back to the start by road.
Competitors must carry a whistle and a reserve torch.
If the weather is bad then waterproof jackets must also be carried or worn, in which case this will be notified at registration. Waterproof overtrousers, a hat and gloves may also be made compulsory if the weather is very bad. Competitors are encouraged to carry a mobile telephone so that they can summon assistance in the event of an incident.
If you can, please loiter at the car park until all have finished in case we need to organise a search. Assistance with control collection would also be appreciated!
Contacts / Officials
Planner/Organiser: Rob Smith
Safety and Risk: A comprehensive risk assessment will have been carried out by the organiser.
Runners MUST download even if they retire so we can be sure everyone is back and that we do not need to start a search and rescue.
Participants take part at their own risk and are responsible for their own safety during the event.
Help and Information: Anyone needing any advice about Orienteering should talk to the Organiser.